AI Insights · Timothy · October 2021
Top 5 Top Down Games in South America, Q3 2021
In Q3 2021, the top-down games in South America showed varied performance trends in downloads, revenue, and active users. Here is an overview of the top 5 applications based on Sensor Tower data.
Performance of Top 5 Top Down Games in South America for Q3 2021
In Q3 2021, top-down games on the unified platform in South America exhibited diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of the top 5 applications.
Count Masters: Crowd Runner 3D
Released by Freeplay LLC in May 2021, this game saw fluctuating metrics throughout the quarter. Weekly downloads started strong with nearly 992K in late June but gradually declined to about 445K by the end of September. Revenue showed a modest increase, peaking at $201 in the week of August 30. Active users decreased from 1.89M in late June to 1.08M by the end of the quarter.
Pop It Fidget 3D
Nguyen Thi Thu Huyen's game, launched in June 2021, experienced a steady decline in weekly downloads from 820K in late June to 313K by the end of September. Active users peaked at 1.27M in late August but dropped to 977K by the quarter's end.
Among Us!
InnerSloth LLC's popular game, released in July 2018, maintained consistent performance. Weekly downloads hovered around 473K to 505K, peaking at 529K mid-September. Revenue remained stable, averaging around $2.5K to $3.3K weekly. Active users, however, saw a decline from 1.69M in late June to 1.15M by the end of September.
Bridge Race
Released by SUPERSONIC STUDIOS LTD in February 2021, this game had mixed metrics. Downloads started at 800K in late June and ended at 415K by September. Revenue fluctuated slightly, peaking at $360 in the last week of September. Active users trended downward from 2.3M in late June to 1.38M by the quarter's close.
Trading Master 3D - Fidget Pop
Panteon Yazilim's game, which launched in July 2021, saw a sharp decline in downloads from 1.39M in early July to just 22.6K by September end. Revenue was minimal, highest at $96 in mid-July. Active users also decreased significantly from 1.15M in early July to 123K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.